Monday, May 8, 2017

Managerial Skills

Managerial Skills

Primary Skills
• Conceptual Skill
• Technical Skill
• Human Skill

Secondary Skills
• Design Skill
• Communication Skills
• Leadership Skill

Human or interpersonal skills:
• How should I understand myself to
understand others and achieved the
common goals and objectives of the
organization? Also focus on how
something is done?
• This includes the ability to
understand other people and
interact effectively with them. The
human skills are also important in
creation of an environment in which
people feel secure and free to
express their opinions.
• In short it is the ability to work with
other people in teams

Design skill:
These skills enable a manager to
handle and solve any kind of
unforeseen or actual problems, that
may crop up in the organization. Such
problems could arise due to internal
factors or external factors and/or
both.
In short it is the problem solving skill

Conceptual skill:
What should be the right thing
and focus on why something is
done?
• This refers to the ability to
think and conceptualize
abstract situations. These
abilities are required for
making complex decisions.
• In short it is the mental
capacity to develop plans,
strategies and vision

Technical Skills
How can we do better and focus
on what is done?
These skills include the
knowledge, abilities of and
proficiency in activities involving
methods, processes and
procedures in the relevant fields as
accounting, engineering,
manufacturing etc.
In short it is the ability to use the
knowledge or techniques of a
particular discipline to attain ends.

Communicational skill
The abilities of exchanging
ideas and information
effectively.
To understand others and let
others understand
comprehensively.

Leadership Skills
The abilities to influence
other people to achieve the
common goal. �


Sunday, May 7, 2017

Kuensel retrieved

Library developed and functional

July 1, 2016 News 1 Comment 992 Views

Council: The government has developed an e-Library portal and e-Library studio.

This was revealed in its responses to the National Council (NC).

The government also stated that the installation and commissioning of the entire network will be completed by August end.

“The e-Library would be a collection of digital objects that will include text, visuals, video, audio among others stored as standardised and customised electronic media along with means for organising, storing, and retrieving the contents from the e-library repository,” the government states in its response which is available on the NC’s website.

The response also stated that the Centre for Development of Advanced Computing (CDAC) assigned with the project has developed e-library portal and is functional now. It can be viewed by visiting: http://14.139.61.149/elib/.

The syllabus for all classes from preprimary to higher secondary along with textbooks is available.

As of June 2016, the CDAC project engineer stationed in Thimphu visited 49 schools and identified 40 schools for site readiness to implement the project.

The project engineer also discussed with the Royal University of Bhutan and education ministry on 12 schools and three colleges where the project could be launched.The education ministry is currently processing custom clearances for the equipment to be used for the e-Library.

Once the e-Library is established, training on its use and management will be conducted in September. Content creation for Bhutanese would be initiated from October this year.

Each of the 49 schools will be provisioned with three computers connected through local servers so local content can be accessed and stored.

A central repository is proposed to be located at a data centre in the country, preferably the Thimphu Tech Park, to host the e-Library portal.

In places with poor Internet connectivity, the contents of the local server will be periodically updated with the use of a movable media such as hard drives. The contents will also be accessible by users on their own devices outside the e-Library section using Wi-Fi facility.

The e-Libraries will also be facilitated with televisions so that content can be broadcasted to students. While each schools would be given three computer, each of the 12 tertiary institutes will be provided with five computers.

The e-Library will also have a studio to create digital content for digitalising books, documents and audio-video, which will also be connected to central repository to upload contents to the library’s portal either with use of internet or movable data.

Meanwhile, the purchase order for supply, installation and commissioning of IT hardware for the central repository, colleges, schools and studio has been placed. The vendor is processing to dispatch hardware from India and Singapore. Delivery and distribution of IT hardware to all locations in Bhutan would be done between June-July this year.

Tempa Wangdi

Wednesday, May 3, 2017

Digital game

1. Educational Game

Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment. Educational games are games that are designed to help people to learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play. Game types include boardcard, and video games. An educational game is a game designed to teach humans about a specific subject and to teach them a skill. As educators, governments, and parents realize the psychological need and benefits of gaming have on learning, this educational tool has become mainstream. Games are interactive play that teach us goals, rules, adaptation, problem solving, interaction, all represented as a story. They satisfy our fundamental need to learn by providing enjoyment, passionate involvement, structure, motivation, ego gratification, adrenaline, creativity, social interaction and emotion in the game itself while the learning takes place.

2. Action Games

The action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes diverse subgenres such as fighting gamesshooter games and platform games which are widely considered the most important action games, though multiplayer online battle arena and some real-time strategy games are also considered to be action games.

In an action game, the player typically controls the protagonist or avatar. The avatar must navigate a level, collecting objects, avoiding obstacles, and battling enemies with various attacks. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often larger than other enemies. Enemy attacks and obstacles deplete the avatar's health and lives, and the player receives a Game over when they run out of lives. Alternatively, the player wins the game by finishing a sequence of levels. But some action games, usually arcade games, are unbeatable and have an indefinite number of levels; and the player's only goal is to maximize their score by collecting objects and defeating enemies.

3. Excergaming

Fitness ,[1] exergaming or exer-gaming (a portmanteau of "exercise" and "gaming"), or gamercising[2][3] is a term used for video games that are also a form of exercise.[4] Exergaming relies on technology that tracks body movement or reaction. The genre has been credited with upending the stereotype of gaming as a sedentary activity, and promoting an active lifestyle.[5][6] Research indicates that exergames can produce real improvements in fitness.[7] Exergames are seen as evolving from technology changes aimed at making video games more fun.[8]

4. Racing Game

The racing video game genre is the genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, water, air or space vehicles. They may be based on anything from real-world racing leagues to entirely fantastical settings. In general, they can be distributed along a spectrum anywhere between hardcore simulations, and simpler arcade racing games. Racing games may also fall under the category of sports games.


Digital game

1. Educational Game
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment. Educational games are games that are designed to help people to learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play. Game types include boardcard, and video games. An educational game is a game designed to teach humans about a specific subject and to teach them a skill. As educators, governments, and parents realize the psychological need and benefits of gaming have on learning, this educational tool has become mainstream. Games are interactive play that teach us goals, rules, adaptation, problem solving, interaction, all represented as a story. They satisfy our fundamental need to learn by providing enjoyment, passionate involvement, structure, motivation, ego gratification, adrenaline, creativity, social interaction and emotion in the game itself while the learning takes place.
2. Action Games
The action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes diverse subgenres such as fighting gamesshooter games and platform games which are widely considered the most important action games, though multiplayer online battle arena and some real-time strategy games are also considered to be action games.
In an action game, the player typically controls the protagonist or avatar. The avatar must navigate a level, collecting objects, avoiding obstacles, and battling enemies with various attacks. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often larger than other enemies. Enemy attacks and obstacles deplete the avatar's health and lives, and the player receives a Game over when they run out of lives. Alternatively, the player wins the game by finishing a sequence of levels. But some action games, usually arcade games, are unbeatable and have an indefinite number of levels; and the player's only goal is to maximize their score by collecting objects and defeating enemies.
3. Excergaming
Fitness ,[1] exergaming or exer-gaming (a portmanteau of "exercise" and "gaming"), or gamercising[2][3] is a term used for video games that are also a form of exercise.[4] Exergaming relies on technology that tracks body movement or reaction. The genre has been credited with upending the stereotype of gaming as a sedentary activity, and promoting an active lifestyle.[5][6] Research indicates that exergames can produce real improvements in fitness.[7] Exergames are seen as evolving from technology changes aimed at making video games more fun.[8]

4. Racing Game

The racing video game genre is the genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, water, air or space vehicles. They may be based on anything from real-world racing leagues to entirely fantastical settings. In general, they can be distributed along a spectrum anywhere between hardcore simulations, and simpler arcade racing games. Racing games may also fall under the category of sports games.



Karma Kelvin Dorji Inspires with His Generous and Philanthropic Work: Helps Those in Need Through Social Service Program.

Karma Kelvin Dorji is inspiring a lot of people by his generous and philanthropic work. Hailing from Trashi Yangtse, Karma was formally a mo...